Here, before your eyes, is the world’s first interview (if you ignore a Danish one from a few years ago) with the Hitman creators’ re-formed Reto-Moto, in which they discuss their recently re-announced game, Heroes & Generals. I’ll admit that seeing the in-game alpha footage yesterday, I sighed at what looked like yet another WW2 FPS. But I’ve since learned that the game is a lot more than that. It’s a persistent, massively multiplayed game, combining traditional on-ground soldier FPS battles with strategic resource and equipment management from the tents. To find out just how that works, I spoke to Jacob Andersen, game director for Reto (and original artist on all the previous Hitman games). He talks about the game’s persistent world, how the strategic elements of the General roles work, and what lessons have been learned from their days at IO.
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